Development of Iron of the Innocent began a long time ago and continues up until now. The world and many of the characters are 25-33 years old, having been first conceived in the mid 80s. In 1988, I began playing Advanced Dungeons and Dragons 1st Edition. Stepping into the role of dungeon master required the continued development of a world, lore, NPCs, kingdoms, maps, and everything else that was needed for the characters to explore. My imagination burned bright. While AD&D inspired me to flesh out my story ideas, AD&D is only a system of rules to play a game based in the vivid imagination of the player(s).
As I mentioned in my last post, my first character was a mage and I named him Dragas Blackwind. That was also the name of my character in the Ultima game series I played back in the mid 80s. He does make an appearance in the books, and it was quite enjoyable to write him. Tarn Silvershield, Olis Dreer, Shydler Wresgoth, Tarak Ordain, Shanora Naur, Verdrin Solorn, Sartonius Walsh and others were all player characters designed to interact in the created world. I also played them in other various game worlds too as avatars.
Sacren itself is a vast world with multiple continents and oceans. Making and designing maps was sparked from Tolkien’s wonderful map of Middle Earth. One of my favorite cartographers (map artist!) was Karen Wynn Fonstad. She was an incredible atlas designer who mapped out Lord of the Rings, Dragonlance, Forgotten Realms, and others. You can find her work here on Amazon. I spent hours going over her books, and she definitely inspired my own map making.
It has been a long wonderful road to get here, and I look forward to writing much more in this series. I hope you as the reader and audience join me! 🙂
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